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ADAPTIVE SHUFFLEBOARD GAME

July 2021 - Present (Anticipated Completion April 26, 2022)

Team of 5

shuffleboard-game.gif
Adaptive Shuffleboard Game: Welcome

Problem Statement

To design an easily operated Shuffleboard gaming system for a quadriplegic client to use comfortably without fully automating the game.

Adaptive Shuffleboard Game: Headliner

Design Constraints

  • need lateral movement to aim the puck (no speed requirements)

  • need longitudinal movement to shoot the puck (at 100in/s)

  • need a method to hold the puck (i.e. a claw)

  • system needs to return to “home” after each shot

  • needs to be easy, comfortable, and enjoyable for the client to use

  • needs to be long-lasting with minimal or no maintenance

Adaptive Shuffleboard Game: Text

Design Overview

This gaming system is being designed for a client with C3/C5 quadriplegia.

The final design is broken into four subsystems, as follows:

  1. lateral movement (aiming)

  2. longitudinal movement (shooting)

  3. puck handling

  4. user input.


Component Selection:

  • A slow-speed linear track actuator has been selected for lateral movement, to ensure easy and precise aiming of the puck. ​

  • The shooting mechanism will consist of a lightweight rack and pinion driven by a DC motor. This configuration allows for high speed shooting & speed selection.

  • The puck will be controlled (handled) by a U-shaped claw mechanism. 

  • The user input will consist of 2 custom sip-and-puff sensors and a mouth joystick. 

Gifs and images of the subsystem development can be viewed in the gallery below. For more information, hover or click on each image.

Adaptive Shuffleboard Game: Text
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Adaptive Shuffleboard Game: Pro Gallery
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My Focus - The Input System

The input system will consist of 2 custom sip-and-puff sensors and a mouth joystick, designed using Arduino components. An LCD screen will also be used as a visual display for the user.

Each sensor will control the following motions:

  • Mouth joystick - movement of the linear actuator

  • Sip-and-puff 1 - Toggling between modes (sip), shooting (puff)

  • Sip-and-puff 2 - Shooting speed selection

Progress to Date:​

  • Sensor & key components acquired

  • Built and tested first iteration of sip-and-puffs

    • Integrated LCD screen (see left image)​

    • Tested sensor range and sensitivity ​ 

  • Developed first iteration of mouthpiece

Next Steps:

  • Connect sip-and-puff sensors to mechanical game system

  • ​Human factors study on mouthpiece ergonomics & ease of assembly


​​

Adaptive Shuffleboard Game: Welcome

Next Steps

  • Finalize Prototype 1 design​​

    • Confirm final materials selection​

    • Perform FMEA & lifespan analysis

  • Integrate subsystems

    • Mount system to Shuffleboard table

    • Test initial system

  • Human Factors Testing 

    • Calibrate controls to user

    • Gather information on user likes/dislikes using Likert scale 

  • Finalize Prototype 2 design​​​

    • Finalize user interfacing​

    • Repeat user testing (if schedule permits)​

  • Finalize System Build​ 

    • Deadline: 4/26/2022​

Adaptive Shuffleboard Game: Text

KEY SKILLS UTILIZED

ARDUINO PROGRAMMING

SENSOR CALIBRATION

USER EXPERIENCE DESIGN

TEAM COMMUNICATION

Adaptive Shuffleboard Game: List
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